Global Arcade Prize Machines Market Growth 2025-2031

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The global Arcade Prize Machines market size is predicted to grow from US$ 3309 million in 2025 to US$ 4790 million in 2031; it is expected to grow at a CAGR of 6.4% from 2025 to 2031.

Arcade Prize Machines are gaming devices found in arcades and entertainment centers that allow players to win prizes through skill or chance. These machines typically involve using mechanical controls such as joysticks, buttons, or levers to interact with the game, such as controlling a claw to grab a toy, pushing a coin to release a prize, or dispensing a capsule with a surprise item. Popular types of arcade prize machines include doll grabbers, coin pushers, and capsule vending machines, all of which are designed to provide entertainment while offering players the opportunity to win tangible prizes.

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United States market for Arcade Prize Machines is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

China market for Arcade Prize Machines is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Europe market for Arcade Prize Machines is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Global key Arcade Prize Machines players cover Elaut Group, Bandai Namco Amusement, Sega Amusements International, Andamiro, Taito, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.

LP Information, Inc. (LPI) ‘ newest research report, the “Arcade Prize Machines Industry Forecast” looks at past sales and reviews total world Arcade Prize Machines sales in 2024, providing a comprehensive analysis by region and market sector of projected Arcade Prize Machines sales for 2025 through 2031. With Arcade Prize Machines sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Arcade Prize Machines industry.

This Insight Report provides a comprehensive analysis of the global Arcade Prize Machines landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Arcade Prize Machines portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Arcade Prize Machines market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Arcade Prize Machines and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Arcade Prize Machines.

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This report presents a comprehensive overview, market shares, and growth opportunities of Arcade Prize Machines market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:

    Catch Type Machines
    Shooting Type Machines
    Racing Type Machines
    Music Type Machines
    Somatosensory Type Machines
    Others

Segmentation by Application:

    Game Arcade and Entertainment Center
    Malls and Shopping Centers
    Others

This report also splits the market by region:

    Americas

        United States
        Canada
        Mexico
        Brazil

    APAC

        China
        Japan
        Korea
        Southeast Asia
        India
        Australia

    Europe

        Germany
        France
        UK
        Italy
        Russia

    Middle East & Africa

        Egypt
        South Africa
        Israel
        Turkey
        GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company’s coverage, product portfolio, its market penetration.

    Elaut Group
    Bandai Namco Amusement
    Sega Amusements International
    Andamiro
    Taito
    Innovative Concepts in Entertainment
    Bay Tek Entertainment
    Smart Industries
    UNIS Technology
    Coast To Coast Entertainment
    Icefuns Amusement
    Kita Nihon Tsushin Kogyo
    Paokai Electronic
    Benchmark Games International
    Dream Arcades
    Da Sheng Technology
    Wee Chin Electric Machinery
    Youal-Jifh Enterprise
    Unique Animation
    Catch Me
    Zhongshan Ridong Cartoon Technology
    Guangzhou Lifang Amusement Equipment
    Guangzhou Tongru Electronic Technology
    Neofuns Amusement Equipment
    Guangzhou DingPin Animation Technology

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